![]() Every so often I spool up the old spreadsheet of stats to see which has the least games played, least damage average per match or some other stat and use that as an excuse to knock the dust off and play them 5-10 times. If that means you cannot bring yourself to play them, by all means, shelve them. They have flashes of usefulness that are usually short lived and while I'm sure you'll get some quality build suggestions over the course of this thread (and some garbo-builds as well), the fact is, short of significant quirks to their energy role or to durability or some combo in between, they are likely to never emerge from "meh" territory. ![]() Some mechs are doomed to be something you take out for funsies and not much else.Īs a BLKNT fan myself, these mechs fall into that category. Some will always struggle without some sort of significant quirkening (something PGI stated they are trying to get away from), due to low slung arms, hardpoint deficiencies, hitbox issues, convergence challenges etc. Balance refinements by PGI will always ensure that some mechs rise while others fall. In a game with this many mechs, there will never be real parity across all mechs. Give me a reason not to shelve these things.Įdited by Bud Crue, 27 September 2017 - 11:35 AM. Beyond looks though, I'd rather play any other 75 ton mech and damn near any 70 or 65 ton mech for that matter. So I ask you, what is the point now of the BK in this day and age of mostly defensive quirks, and with a chassis that is distinctive only for the odd extra sensor range quirk.on an energy boat?Īs it is the only reason I am ever inspired to take ANY of the BKs is because how sharp I think they look. The hardpoints are all waist to mid chest high (at best), the builds are all energy, the quirks are uninspired, all decent builds run fairly hot and all without much distinction over other energy boats. And in QP (group queue) I will take the Timberwolf (negative quirks and all) or a Night Gyr over the BK if a 75 is warranted. Yet NEVER does it ever enter my mind to take this mech over a Marauder, or even the Orion, or even a Grasshopper or Warhammer anymore. Then PGI as part of the second great re-quickening in late 2015 gave IS mechs the extra 10% energy range, and the BKs other excellent quirks including improved hit boxes, that led many clan players into near epileptic fits of rage what with the IS having a mech that could in theory stand up to a Timberwolf (other than the T-Bolt 5ss with its super duper mpl quirks of the time (RIP)).įast forward a year to 2016 and rescale and the the great nerffening (three times) of the BK (not to mention its increase in height) and then finally this year with the elimination of most weapon specific offensive quirks, and I am now at the point of wondering WTF is the function of this mech and why should I even consider taking one into a match? When released this mech was OK but was pretty fragile. I bought into this fiction because PGI (Paul at the time) said that was indeed the case (see the old info-tech PTS thread for reference). I wanted them all, and I believed that all mechs should have a role and function and be somewhat "equivalent" to other mechs. TLDR: what in the holy hell is the role/function/niche of the Black Knight in this era of the game? What can it do that another mech can't do better?
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